Glynn Taylor

[Java2D] Block based sidescroller
sokoban

The initial idea

I wanted to test my skills with Java further by having a personal, 7 day game challenge where I would make a game of my choice and would see how far I could take the idea. Although I only managed around four days due to social events coming up at that time, (college is college ^^), I found that I'd created a pseudo sandbox game that both looked good and was fun to play due to the 2D voxel/texel based world.

Technical aspect

The game was programmed in Java using the native Java2D libraries and implemented elements such as sidescrolling, baked shadows (non dynamic) and elements similar to Terraria/Minecraft such as crafting

Features