[Unity3D] Descent
The initial idea
We were set the theme "Descent" for our WGD 48hr competition; so I set out to remake the mechanics of the super old (but still awesome), game named: Descent
Technical aspect
Made in Unity3D, models created using blender and animated within Unity.
Features
- Dual weapon system, singularly changed and fired with mouse, q, e
- Enemy ship AI
- Interactables such as doors, keys, hostages and ammo/shields
- End game objective
- Explosions C:
The game can be downloaded from: https://dl.dropboxusercontent.com/u/52640380/DescentNonVoiced_48hr_GlynnT.zip