Glynn Taylor

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Probably spent longer on this loading screen than I should have...

Published: 6/18/2015 3:59:50 PM



Probably spent longer on this loading screen than I should have :) Still needs some work though.

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Been messing around with a Runescape/voxel inspired low poly art...

Published: 4/17/2015 2:59:50 AM



Been messing around with a Runescape/voxel inspired low poly art style for a new game I’m thinking of making.

Animated lava looks awesome! Random no lamp ceiling light not so much XD

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Been messing around with magica voxel to create some 3D models...

Published: 4/13/2015 7:01:19 PM







Been messing around with magica voxel to create some 3D models for a new game I’m thinking of making; it works really well and fast, though lack of mesh optimization and no selection/move tool can make working with detailed objects harder.

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I’m currently working on a new voxel engine to succeed the...

Published: 2/22/2015 9:59:25 PM





I’m currently working on a new voxel engine to succeed the small one I made after my college EPQ; currently working on lighting and found a cool way to do visual debugging in Unity using the particle system and time based animation to render text that can be set per particle :3

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Been experimenting/learning about outdoor lighting; am currently...

Published: 6/14/2014 8:18:11 PM



Been experimenting/learning about outdoor lighting; am currently using a blue fog and blue ambience (to match the sky), then a strong, front facing directional light to light from the suns position (a healthy midday yellow, casting shadows) and a back facing very weak directional light (not casting shadows) to give the back of everything a little bit of luminance (ambient light tends to give a kind of fog effect instead).

Still have a lot to learn though XD

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