Glynn Taylor

[Java2D] Top down shooter prototype
sokoban

The initial idea

This project was the very first game I ever worked on and, whilst alot of things went wrong (class bloat, not using spritesheets), it taught me a lot about how to go about structuring a game and making it fun to play, as well as dealing with user input, object orientated design and essentially the fundementals of game programming

Features